Terrakion — Double Kick + Sacred Sword (best neutral)
Lucario — Counter + Aura Sphere (Mega)
Conkeldurr — Counter + Dynamic Punch
Machamp — Counter + Dynamic Punch (budget option)
Shadow Machamp — Counter + Dynamic Punch (highest DPS glass cannon)
Primal Kyogre — Waterfall + Origin Pulse (king of water)
Kingler — Bubble + Crabhammer (non-legendary king)
Kyogre — Waterfall + Surf
Crawdaunt — Snarl + Crabhammer (dark/water coverage)
Swampert (Mega) — Water Gun + Hydro Cannon
Mega Charizard Y — Fire Spin + Blast Burn
Reshiram — Fire Fang + Fusion Flare
Moltres — Fire Spin + Sky Attack
Darmanitan — Fire Fang + Overheat (glass cannon)
Entei — Fire Fang + Flamethrower (bulky option)
Before the raid:
â–¡ Stock 20+ Max Revives
â–¡ Stock 20+ Max Potions
â–¡ Set battle party with type counters
â–¡ Use a Star Piece before raids start
â–¡ Use a Lucky Egg for XP bonus
During the raid:
â–¡ Enter with full group (5+ recommended)
â–¡ Use charged moves as soon as ready
â–¡ Relobby if your whole party faints
â–¡ Catch with Golden Razz + Excellent throws
Remote raiding:
â–¡ Only join raids with 5+ players
â–¡ Check raid boss difficulty first
â–¡ Don't waste passes on 1-star or 3-star raids
| Weather | Boosted Type | Raid to Target |
|---|---|---|
| Sunny | Fire, Grass, Ground | Reshiram, Groudon |
| Rainy | Water, Electric, Bug | Kyogre, Zekrom |
| Cloudy | Fairy, Fighting, Poison | Terrakion, Gardevoir |
| Windy | Flying, Dragon, Psychic | Rayquaza, Mewtwo |
| Snow | Ice, Rock | Mamoswine, Rhyperior |
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